![]() By making such powerful technology available to the game development community with the support of the new DirectX Raytracing API, NVIDIA is the driving force behind the next generation of game and movie graphics.” - Kim Libreri, chief technology officer at Epic Games “The availability of NVIDIA RTX opens the door to make real-time ray tracing a reality. “We are using the NVIDIA RTX OptiX AI denoiser to bring workflow enhancements to the Arnold renderer and look forward to getting it into the hands of our customers working in animation and visual effects production.” - Chris Vienneau, senior director of Media & Entertainment Product at Autodesk Ability to collaborate, design, create in immersive VR - VR ready with the maximum graphics and compute performance available means designers can use physics-based, immersive VR platforms to conduct design reviews and explore photoreal scenes and products at scale.Ī broad range of software developers are showing strong support for GV100 and real-time ray tracing:.Highly scalable performance - Fast double-precision coupled with the ability to scale memory up to 64GB using NVLink to render large complex models with ease.Supercharged rendering performance with AI - OptiX AI-accelerated denoising performance for ray tracing provides fluid visual interactivity throughout the design process.Life-like lighting, reflections and shadows using real-world light and physical properties - GV100 and NVIDIA RTX ray-tracing technology deliver unprecedented speed of cinematic-quality renderings.All three APIs have a common shader programming model that allows developers to support multiple platforms. Easy implementation though a variety of APIs - Developers can access NVIDIA RTX technology through the NVIDIA OptiX application programming interface, Microsoft’s new DirectX Raytracing API and, in the future, Vulkan, an open, cross-platform graphics standard.Other benefits of Quadro GV100 with NVIDIA RTX technology include: And the NVIDIA OptiX™ AI-denoiser built into NVIDIA RTX delivers almost 100x the performance of CPUs for real-time, noise-free rendering. Based on NVIDIA’s Volta GPU architecture, the GV100 packs 7.4 teraflops of double-precision, 14.8 teraflops of single-precision and 118.5 teraflops of deep learning performance. The Quadro GV100 GPU, with 32GB of memory, scalable to 64GB with multiple Quadro GPUs using NVIDIA NVLink™ interconnect technology, is the highest-performance platform available for these applications. Today NVIDIA announced that it is supported by more than two dozen of the world’s leading professional design and creative applications with a combined user base of more than 25 million customers. ![]() NVIDIA RTX technology was introduced last week at the annual Game Developers Conference. “Artists and designers can simulate and interact with their creations in ways never before possible, which will fundamentally change workflows across many industries.” “NVIDIA has reinvented the workstation by taking ray-tracing technology optimized for our Volta architecture, and marrying it with the highest-performance hardware ever put in a workstation,” said Bob Pette, vice president of Professional Visualization at NVIDIA. Product designers and architects can create interactive, photoreal visualizations of massive 3D models - all in real time. ![]() Media and entertainment professionals can see and interact with their creations with correct light and shadows, and do complex renders up to 10x faster than with a CPU alone. The biggest advance in computer graphics since the introduction of programmable shaders nearly two decades ago, NVIDIA RTX - when combined with the powerful Quadro GV100 GPU - makes computationally intensive ray tracing possible in real time when running professional design and content creation applications. GPU Technology Conference - NVIDIA today announced the NVIDIA® Quadro® GV100 GPU with NVIDIA RTX™ technology, delivering for the first time real-time ray tracing to millions of artists and designers.
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